Contrast that to something like the original X-COM, where your bullets hit what they hit and you dealt with it. She leaned out and fired through the window, so her bullets basically had to literally shoot backwards and sideways to hit the guy. I had a lady behind a wall shoot through a window to her right to hit a Thin Man who was directly on the other side of the wall. I don't like all the abstraction in the game everything is percentage chances to hit, and if your roll a "hit" your bullets basically go through the wall and curve spacetime to hit. Otherwise, I suspect I will stick to the original X-COM and Jagged Alliance if I want overworld with my tactics, and Frozen Synapse if I want the actual fights to be interesting. If this game is moddable I foresee wonderful things. I've posted on like 3 forums about it already so I'll just copy and paste stuff I've said elsewhere: Well the demo came out today so you're not an idiot for that reason.
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